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装備強化システム紹介

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装備強化システム紹介

公開日

  • 2024年5月17日

原文

Hey everybody!


Today we are excited to release the new Equipment Fortification System. In this update, you will be able to obtain Fortifying Ingots as you battle through the deeper frenzy levels of hunts. Using these ingots will increase the stats of early-game equipment to the point where they are as powerful as the equipment available to you in later game hunts - and beyond. We hope you will have fun exploring all of the new equipment combinations that are now available to you!


Next Up!

We have another "Launch Feedback Plan" update coming up before we release more information on the first big content update. In the next update coming soon, we will be introducing new powers into the game to greatly expand the number of powers available in the starting pool of powers, roughly doubling the number of powers that you will see in the early stages of the game. We're not done with powers though, we will continue to add more new powers throughout Early Access, including new Fabled Power families.


Following that, we have our first big content update shortly after introducing a whole new Hunt. This new Hunt will be available in all frenzy levels and will include new weapons, armour, enemies, and more!


More details will come with the next update.


We hope you enjoy the new Equipment Fortification system, but we'd also like to tempt you with a little sneak peek at what is coming next.


Have fun out there!


Additions:

Added new Equipment Fortification system

Added credits screen


Changes:

The Bam Bamzooler:

Speed bonus after dodge cancel +20% / +30% / +40% -> +25% / +40% / +55%


Gourdo Weapons:

Fixed bug where Gourdo weapons would think a heal happened even though you are already at full health


Gourdo's Community Garden skill:

Player can no longer be knocked out of this skill

Player has more ability to cancel out of this skill into attacks or dodges


Big Yammo Slammo

Any damage absorbed by the punch is Healed back if the swing hits

Slightly increase damage threshold to achieve "big" swing

Increase base damage (regardless of absorption)

Decrease focus damage (regardless of absorption)

Slightly increase damage gained by holding longer (regardless of absorption)

Allow earlier hit-confirm canceling from Hit to Heavy Attack

Increased range

More precise hitboxes


Floracrane's Divebeak

Fix bug where Lil' Schemer would not be consumed or prevented by this skill.

Normal version: Move dodge cancel window 1f earlier

Charged version: Move dodge cancel window 1f later

All versions: Increase startup frames by 2f

Charged version: Adjust AOE hitbox to match the FX more accurately

Charged version: No longer causes guaranteed knockdown in the entire AOE range

Charged version: Push enemies back less far on AOE hit

Prevent attack hitting the same target twice.

Made it easier for enemy attacks to 'trade' with this attack as it comes down.


Quality of Life:

Screens with separate tabs now remember which tab you last had open, and will open to that tab again

The Player Status widget now has an additional page that displays your active masteries

Markets in dungeons will now show you weapons of types that you have not yet unlocked if you have purchased everything that you can use


Misc:

The amount of loot you get when you level up your Biome Research level now scales with the frenzy level you are in


Fixes

Fixed bug where the Enigmox and Swarm aspects did not work as intended

Fixed Pew Pew! unintentionally applying hitstop to the player when hitting a target

Fixed Bulbin Buddy not working when your Dodge is too fast

Various crash fixes for issues we have seen reported

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