Devil May Cry 5 - Beginner Recommended Abilities
Abilities that beginners should unlock first in Devil May Cry 5 to easily progress through the story.
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Recommended Abilities for Beginners
Nero(Mission 2)
No problem if you unlock movement abilities first!
Ability | Red Orbs Required |
---|---|
Speed | 4,500 |
Air Hike | 20,000 |
Color Up 2 | 1,800 |
Streak | 800 |
Split | 1,200 |
Total | 28,300 |
※Introduced here are abilities that can be purchased with the bonus 30,000 Red Orbs awarded from playing the demo.
Speed
Allows you to run faster than normal. It is recommended to acquire it by the beginning of Mission 2.
Air Hike
Create a foothold in the air to allow for a second jump. Obtaining it as early as possible is a high priority, as it will be very useful in all missions.
Color Up 2
Raises the power of Blue Rose's bullets. When the gauge is filled it can accommodate up to three shots.
Streak
Rushes forward to attack enemies. You can interrupt and knock back enemies quickly with Streak. It only requires a few Red Orbs to unlock.
Split
A downward slash in the air. It can be used to connect aerial attacks into a combo.
Recommended Abilities and Items for Early Game
All Cahracters (Mission 4)
Item | Required Red Orbs |
---|---|
Blue Orb(1) | 1,500 |
Blue Orb(2) | 3,500 |
Blue Orb(3) | 6,000 |
Blue Orb(4) | 9,000 |
Purple Orb(1) | 3,500 |
Purple Orb(2) | 6,000 |
Purple Orb(3) | 9,000 |
Purple Orb(4) | 18,000 |
V(Mission 4)
Abilityu | Required Red Orbs |
---|---|
Quick Play | 4,500 |
Trigger Heart | 15,000 |
Blockade 2 | 2,500 |
Breakthrough | 1,200 |
※You can obtain Purple Orbs if you want to summon Nightmare more often.
Quick Play
Trigger Heart
Recommended Abilities and Items for Mid Game
Dante(Mission 10)
Item | Required Red Orbs |
---|---|