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Devil May Cry 5 Walkthrough and Guide: DMC 5

Devil May Cry 5 - Beginner Recommended Abilities

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Abilities that beginners should unlock first in Devil May Cry 5 to easily progress through the story.

Recommended Abilities for Beginners

Nero(Mission 2)

No problem if you unlock movement abilities first!

AbilityRed Orbs Required
Speed4,500
Air Hike20,000
Color Up 21,800
Streak800
Split1,200
Total28,300

※Introduced here are abilities that can be purchased with the bonus 30,000 Red Orbs awarded from playing the demo.

Speed

Allows you to run faster than normal. It is recommended to acquire it by the beginning of Mission 2.

Air Hike

Create a foothold in the air to allow for a second jump. Obtaining it as early as possible is a high priority, as it will be very useful in all missions.

Color Up 2

Raises the power of Blue Rose's bullets. When the gauge is filled it can accommodate up to three shots.

Streak

Rushes forward to attack enemies. You can interrupt and knock back enemies quickly with Streak. It only requires a few Red Orbs to unlock.

Split

A downward slash in the air. It can be used to connect aerial attacks into a combo.


Recommended Abilities and Items for Early Game

All Cahracters (Mission 4)

ItemRequired Red Orbs
Blue Orb(1)1,500
Blue Orb(2)3,500
Blue Orb(3)6,000
Blue Orb(4)9,000
Purple Orb(1)3,500
Purple Orb(2)6,000
Purple Orb(3)9,000
Purple Orb(4)18,000

V(Mission 4)

AbilityuRequired Red Orbs
Quick Play4,500
Trigger Heart15,000
Blockade 22,500
Breakthrough1,200

※You can obtain Purple Orbs if you want to summon Nightmare more often.

Quick Play

Trigger Heart

Recommended Abilities and Items for Mid Game

Dante(Mission 10)

ItemRequired Red Orbs



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