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【Cinderia】ファイン装備一覧

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作成者: ニャホ
最終更新者: ニャホ

非公式ゲーム図鑑 v0.6.10(英語版)の装備資料です。名称・効果は英語原文。現行版との差分・日本語訳・画像は未反映です。

各表の資料欄1~4は原資料の左からの掲載順です。「—」は原資料の空欄です。

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ファイン(Fine):34種類


Rusty Iron Pot

資料欄属性(原文)効果・説明(原文)
1Strength +2When Hit: 15% chance to reduce damage by 5.
2Strength +4Equipped: Max Health +4
When Hit: 16% chance to reduce damage by 6.
3Strength +6Equipped: Max Health +6
When Hit: 17% chance to reduce damage by 8.
Melee: 8% chance to deal 20 extra damage and inflict Stun for 1.5s.
4Strength +8Equipped: Max Health +10
When Hit: 18% chance to reduce damage by 10.
Melee: 12% chance to deal 30 extra damage and inflict Stun for 1.5s.

Fairy Bagpipes

資料欄属性(原文)効果・説明(原文)
1Agility +3Equipped: Dodge Chance +1%
Enter Room: Play the bagpipe for 10s, granting Attack Speed +24% and Movement Speed +12%.
2Agility +4Equipped: Dodge Chance +2%
Enter Room: Play the bagpipe for 14s, granting Attack Speed +26% and Movement Speed +14%.
3Agility +6Equipped: Dodge Chance +3%
Enter Room: Play the bagpipe for 14s, granting Attack Speed +28% and Movement Speed +16%.
Kill: Extend the bagpipe tune by 1s.
4Agility +8Equipped: Dodge Chance +5%
Enter Room: Play the bagpipe for 14s, granting Attack Speed +30% and Movement Speed +18%.
Kill: Extend the bagpipe tune by 1s.
While the bagpipe tune plays: Immune to control effects.

Little Brick House

資料欄属性(原文)効果・説明(原文)
1Strength +1 / Spirit +1Equipped: Damage taken -1.
2Strength +2 / Spirit +2Equipped: Damage taken -1.
Standing Still: Armor +25.
3Strength +3 / Spirit +3Equipped: Damage taken -2.
Standing Still: Armor +30.
4Strength +4 / Spirit +4Equipped: Damage taken -2.
Standing Still: Armor +50.
No Damage Taken for 14s: Gain 5 Shield.

Fire Scroll

資料欄属性(原文)効果・説明(原文)
1Spirit +3Melee: Launch 4 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s)
2Spirit +5Melee: Launch 5 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s)
3Spirit +8Melee: Launch 6 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s)
Every 8 fireball casts: the next cast applies Fear for 1.2s.
4Spirit +12Melee: Launch 8 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s)
Every 8 fireball casts: the next cast applies Fear for 1.2s.
Kill: Fire Scroll cooldown -0.4s.

Fairy Treats

資料欄属性(原文)効果・説明(原文)
1Agility +1 / Spirit +2Enter Room: Restore 3 Health.
2Agility +2 / Spirit +3Enter Room: Restore 4 Health.
Enter Room: Take 10% less damage for 15s.
3Agility +3 / Spirit +5Enter Room: Restore 5 Health.
Enter Room: Take 10% less damage for 15s.
Below 20% Health: This healing is doubled.
4Agility +4 / Spirit +8Enter Room: Restore 7 Health.
Enter Room: Take 10% less damage for 15s.
Below 20% Health: This healing is doubled.
Below 12 Health: Immediately restore 60 Health. (Once only)

Piggy Bank

資料欄属性(原文)効果・説明(原文)
1Strength +1 / Agility +1Equipped: Gold you gain is stored in the bank, up to 300 Gold.
On split: gain 130% Gold.
2Strength +2 / Agility +2Equipped: Gold you gain is stored in the bank, up to 500 Gold.
On split: gain 135% Gold.
On split: gain 20 extra Charm Shards.
3Strength +3 / Agility +3Equipped: Gold you gain is stored in the bank, up to 700 Gold.
On split: gain 140% Gold.
On split: gain 40 extra Charm Shards.
On split: if at least 500 Gold is stored, gain 1 random piece of Green gear.
4Strength +4 / Agility +4Equipped: Gold you gain is stored in the bank, up to 1000 Gold.
On split: gain 150% Gold.
On split: gain 60 extra Charm Shards.
On split: if at least 500 Gold is stored, gain 3 random pieces of Green gear.

Giant's Great Ax

資料欄属性(原文)効果・説明(原文)
1Strength +5Melee: Deal 55 damage in an area ahead. (Cooldown: 8s)
2Strength +7Melee: Deal 80 damage in an area ahead. This hit executes enemies below 12% Health. (Cooldown: 7.5s)
3Strength +9Melee: Deal 125 damage in an area ahead. This hit executes enemies below 12% Health. (Cooldown: 7s)
4Strength +12Melee: Deal 180 damage in an area ahead and apply Cripple for 2s. This hit executes enemies below 12% Health. (Cooldown: 6s)

Bronze Knuckles

資料欄属性(原文)効果・説明(原文)
1—Equipped: +1% Attack Speed
Equipped: +6% Crit Chance
2—Equipped: +2% Attack Speed
Equipped: +10% Crit Chance
3—Equipped: +3% Attack Speed
Equipped: +12% Crit Chance
Equipped: Critical hits deal 30% bonus Critical Damage to the target, stacking up to 3 times.
4—Equipped: +4% Attack Speed
Equipped: +14% Crit Chance
Equipped: Critical hits deal +30% Critical Damage to the target, stacking up to 3 times.
Equipped: After a critical kill, gain +25% Attack Speed and +10% Movement Speed for 5s.

Cursed Iron Nail

資料欄属性(原文)効果・説明(原文)
1Strength +3Melee: 14% chance to apply Armor Break for 6s.
2Strength +4Melee: 17% chance to apply Armor Break for 6s.
Melee: When damaging an enemy with Armor Break, 2.5% chance to execute them.
3Strength +6Melee: 20% chance to apply Armor Break for 6s.
Melee: When damaging an enemy with Armor Break, 3% chance to execute them.
Equipped: Armor Break can stack. Each stack increases damage taken by +3%, up to 3 stacks.
4Strength +8Melee: 25% chance to apply Armor Break for 6s.
Melee: When damaging an enemy with Armor Break, 3.5% chance to execute them.
Equipped: Armor Break can stack. Each stack increases damage taken by +3%, up to 8 stacks.

Greedy Grasshopper

資料欄属性(原文)効果・説明(原文)
1Strength +2 / Agility +2Equipped: Cake Room appearance chance +30%.
Eat cake: Max Health +8.
2Strength +3 / Agility +3Equipped: Cake Room appearance chance +40%.
Eat cake: Max Health +8.
Eat cake: Attack Damage +3%.
3Strength +4 / Agility +4Equipped: Cake Room appearance chance +50%.
Eat cake: Max Health +8.
Eat cake: Attack Damage +3%.
Eat cake: Armor +4.
4Strength +5 / Agility +5Equipped: Cake Room appearance chance +70%.
Eat cake: Max Health +8.
Eat cake: Attack Damage +3%.
Eat cake: Armor +4.
Eat cake: randomly upgrade 1 passive.

Witch Broom

資料欄属性(原文)効果・説明(原文)
1Strength +1 / Spirit +3Melee: 12% chance to inflict Cripple for 6s when dealing damage.
2Strength +2 / Spirit +4Melee: 12% chance to send out a whirlwind, dealing 30 damage to nearby enemies and inflicting Cripple for 6s.
3Strength +3 / Spirit +5Melee: 13% chance to send out a whirlwind, dealing 50 damage to nearby enemies and inflicting Cripple for 6s.
4Strength +3 / Spirit +7Melee: 14% chance to send out a whirlwind, dealing 80 damage to nearby enemies and inflicting Cripple for 6s.
Equipped: After sending out a whirlwind, your next Dash travels 200% farther and deals 50 damage to enemies you pass through.

Cast-Iron Gear

資料欄属性(原文)効果・説明(原文)
1Spirit +4On kill: all Magic Card Cooldowns -7%.
2Spirit +5On kill: all Magic Card Cooldowns -12%.
Equipped: Magic Card damage +4%.
3Spirit +6On kill: all Magic Card Cooldowns -15%.
Equipped: Magic Card damage +5%.
Equipped: when your Health is below 25%, cooldown reduction effects are increased by 50%.
4Spirit +8On kill: all Magic Card Cooldowns -18%.
Equipped: Magic Card damage +6%.
Equipped: when your Health is below 25%, cooldown reduction effects are increased by 115%.

Whetstone

資料欄属性(原文)効果・説明(原文)
1Agility +4Equipped: Each hit in your melee combo gains +2 damage.
2Agility +5Equipped: Each hit in your melee combo gains +3 damage.
3Agility +6Equipped: Each hit in your melee combo gains +4 damage.
Equipped: Combo duration +0.3s.
4Agility +8Equipped: Each hit in your melee combo gains +5 damage.
Equipped: Combo duration +0.5s.
Equipped: +12% Attack Speed

Storm Scarf

資料欄属性(原文)効果・説明(原文)
1Agility +1 / Spirit +1Equipped: Gain Wind Guard every 100m moved. When hit, gain 8 Shield for 2.5s.
2Agility +2 / Spirit +1Equipped: Gain Wind Guard every 90m moved. When hit, gain 10 Shield for 2.5s.
3Agility +4 / Spirit +2Equipped: Gain Wind Guard every 80m moved. When hit, gain 12 Shield for 2.5s.
Equipped: When the shield activates, Attack Speed +32%.
4Agility +6 / Spirit +3Equipped: Gain Wind Guard every 70m moved. When hit, gain 14 Shield for 2.5s.
Equipped: When the shield activates, Attack Speed +45%.
Equipped: Dash Cooldown Recovery +12%.

Knight's Windmill

資料欄属性(原文)効果・説明(原文)
1Strength +1 / Agility +3Equipped: After moving 16m, empower your next melee attack to deal 200% damage.
2Strength +2 / Agility +5Equipped: After moving 16m, empower your next melee attack or Magic Card to deal 200% damage (Magic Card: 140%).
3Strength +3 / Agility +7Equipped: After moving 16m, empower your next melee attack or Magic Card to deal 250% damage (Magic Card: 160%) and apply Stun for 1.5s.
4Strength +5 / Agility +8Equipped: After moving 16m, empower your next melee attack or Magic Card to deal 300% damage (Magic Card: 180%) and apply Stun for 1.5s.
Equipped: Movement Speed +20%

Festival Fireworks

資料欄属性(原文)効果・説明(原文)
1Strength +1 / Agility +2Attack: 18% chance to launch fireworks, dealing 26 damage to enemies in a small area.
2Strength +2 / Agility +3Attack: 21% chance to launch fireworks, dealing 26 damage to enemies in medium range.
3Strength +3 / Agility +4Attack: 24% chance to launch fireworks, dealing 26 damage to enemies in a larger range.
When fireworks hit: 30% chance to inflict Armor Break for 2.4s.
4Strength +4 / Agility +5Attack: 27% chance to launch fireworks, dealing 26 damage to enemies in a wider range.
When fireworks hit: 30% chance to inflict Armor Break for 3s.
Every time 36 fireworks are fired, a huge firework is set off to celebrate, dealing 200 damage to all surrounding enemies.

Crazy Top

資料欄属性(原文)効果・説明(原文)
1Agility +3Melee combat: Gain 1.5% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 10 times.
2Agility +4Melee combat: Gain 2% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 14 times.
Equipped: Gain an additional 4% Crit Chance when it exceeds 8 levels.
3Agility +5Melee combat: Gain 2.25% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 16 times.
Equipped: Gain an additional 4% Crit Chance when it exceeds 8 levels.
Equipped: Gain an additional 15% critical damage when it exceeds 14 levels.
4Agility +6Melee combat: Gain 2.5% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 20 times.
Equipped: Gain an additional 4% Crit Chance when it exceeds 8 levels.
Equipped: Gain an additional 15% critical damage when it exceeds 14 levels.
Equipped: When the Health is less than 25%, the upper limit of layers is cancelled.

Explosive Candle

資料欄属性(原文)効果・説明(原文)
1Spirit +5Equipped: +12% Magic Card damage
2Spirit +7Equipped: +13% Magic Card damage
Equipped: When a Magic Card hits, attach an Energy Bomb to the first enemy hit. It explodes after 1.5s, dealing 120 damage in a small area. Cooldown: 6s.
3Spirit +9Equipped: +15% Magic Card damage
Equipped: When a Magic Card hits, attach an Energy Bomb to the first enemy hit. It explodes after 1.5s, dealing 180 area damage and briefly slowing enemies. Cooldown: 5.5s.
4Spirit +12Equipped: +18% Magic Card damage
Equipped: When a Magic Card hits, attach an Energy Bomb to the first enemy hit. It explodes after 1.5s, dealing 240 area damage and briefly slowing enemies. Cooldown: 5s.
Equipped: The Energy Bomb explodes again after 1.5s.

Bloody Sickle

資料欄属性(原文)効果・説明(原文)
1Strength +4 / Agility +2Equipped: Every 8s, gain Empowered; your next Dash attack deals +30 damage.
2Strength +6 / Agility +3Equipped: Every 7.5s, gain Empowered; your next Dash attack deals +35 damage.
Equipped: If an Empowered Dash attack kills an enemy, its damage permanently increases by 1.
3Strength +8 / Agility +4Equipped: Every 7s, gain Empowered; your next Dash attack deals +40 damage.
Equipped: If an Empowered Dash attack kills an enemy, its damage permanently increases by 2.
Equipped: If an Empowered Dash attack kills a Boss, its damage permanently increases by 20.
4Strength +10 / Agility +5Equipped: Every 6.5s, gain Empowered; your next Dash attack deals +50 damage.
Equipped: If an Empowered Dash attack kills an enemy, its damage permanently increases by 3.
Equipped: If an Empowered Dash attack kills a Boss, its damage permanently increases by 35.
Equipped: Store up to 3 Empowered stacks.

Carrot Snowman

資料欄属性(原文)効果・説明(原文)
1Agility +2 / Spirit +2Equipped: Magic Card Cooldown Recovery +8%
Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 9 damage. (Cooldown: 1.5s)
2Agility +3 / Spirit +3Equipped: Magic Card Cooldown Recovery +10%
Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 12 damage. (Cooldown: 1.5s)
3Agility +4 / Spirit +4Equipped: Magic Card Cooldown Recovery +12%
Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 18 damage. (Cooldown: 1.5s)
Every third trigger: Throw 9 snowballs instead.
4Agility +6 / Spirit +6Equipped: Magic Card Cooldown Recovery +15%
Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 26 damage. (Cooldown: 1.5s)
Every third trigger: Throw 9 snowballs instead and apply Frozen for 1.5s.

World Tree Seed

資料欄属性(原文)効果・説明(原文)
1—Equipped: Max Health +15%.
2—Equipped: Max Health +18%.
Equipped: Blood Vials restore 30% more Health.
3—Equipped: Max Health +22%.
Equipped: Blood Vials restore 40% more Health.
During Boss fights: recover 1 Health every 5s.
4—Equipped: Max Health +25%.
Equipped: Blood Vials restore 60% more Health.
During Boss fights: recover 2 Health every 5s.

Holy Scales

資料欄属性(原文)効果・説明(原文)
1Strength +2 / Agility +2Melee: 8% chance to summon a light blade that slams down on an enemy, dealing 60 damage.
2Strength +3 / Agility +3Melee: 10% chance to summon a light blade that slams down on an enemy, dealing 70 damage and briefly Stunning them.
3Strength +4 / Agility +4Melee: 12% chance to summon a light blade that slams down on an enemy, dealing 70 damage and briefly Stunning them.
Equipped: If the gear above and below this item share the same quality, damage +65%.
4Strength +6 / Agility +6Melee: 14% chance to summon a light blade that slams down on an enemy, dealing 70 damage and briefly Stunning them.
Equipped: If the gear above and below this item share the same quality, damage +100%.

Ghost Veil

資料欄属性(原文)効果・説明(原文)
1Strength +2 / Agility +6Equipped: +8% Attack Speed
Equipped: +4% Movement Speed
2Strength +3 / Agility +8Equipped: +12% Attack Speed
Equipped: +5% Movement Speed
Equipped: Will not be blocked by enemies when moving and can pass through enemy units.
3Strength +4 / Agility +12Equipped: +14% Attack Speed
Equipped: +6% Movement Speed
Equipped: Crit Chance +3%
Equipped: Will not be blocked by enemies when moving and can pass through enemy units.
4Strength +5 / Agility +17Equipped: +16% Attack Speed
Equipped: +7% Movement Speed
Equipped: Crit Chance +5%
Equipped: Will not be blocked by enemies when moving and can pass through enemy units.
Equipped: When passing through an enemy, you immediately gain 50% Movement Speed, which decays within 0.5 seconds.

Magic Harp

資料欄属性(原文)効果・説明(原文)
1Spirit +3On damage taken: Restore 1 Health per second for 2s. (Cooldown: 25s)
2Spirit +4On damage taken: Restore 1 Health per second for 3s. (Cooldown: 24s)
3Spirit +6On damage taken: Restore 1 Health per second for 4s and gain +60% Cooldown Recovery. (Cooldown: 23s)
4Spirit +9On damage taken: Restore 1 Health per second for 5s, gain +120% Cooldown Recovery, and Cripple all nearby enemies for 3.5s. (Cooldown: 20s)

Lucky Rabbit's Foot

資料欄属性(原文)効果・説明(原文)
1Agility +2 / Spirit +1Equipped: Crit Chance +1%
Enter Shop: 30% chance to gain an extra special discount.
2Agility +3 / Spirit +2Equipped: Critical hit +2%
Enter Shop: 30% chance to gain an extra special discount.
Shop Refresh: 16% chance to gain an extra special discount.
3Agility +5 / Spirit +3Equipped: Crit Chance +3%
Enter Shop: 30% chance to gain an extra special discount.
Shop Refresh: 16% chance to gain an extra special discount.
Equipped: Shop prices are 60% of normal.
4Agility +7 / Spirit +4Equipped: Crit Chance +5%
Enter Shop: 30% chance to gain an extra special discount.
Shop Refresh: 16% chance to gain an extra special discount.
Equipped: Shop prices are 60% of normal.
Open Chest: 25% chance to get an item of higher rarity.

Moonlight Blade

資料欄属性(原文)効果・説明(原文)
1Agility +3 / Spirit +1Equipped: Critical hit +2%
Equipped: +14% Backstab Damage
2Agility +5 / Spirit +1Equipped: Crit Chance +3%
Equipped: +20% Backstab Damage
3Agility +7 / Spirit +1Equipped: +4% Crit Chance
Equipped: +28% Backstab Damage
Backstab: Gain 15% Attack Speed for 1.5s.
4Agility +9 / Spirit +1Equipped: Crit Chance +5%
Equipped: +40% Backstab Damage
Backstab: Gain 20% Attack Speed and 50% Crit Damage for 1.5s.

Rotten Apple

資料欄属性(原文)効果・説明(原文)
1Strength +3 / Agility +1Equipped: Your attacks have a 12% chance to apply 2 Poison stacks on hit.
2Strength +3 / Agility +2Equipped: Your attacks have a 13% chance to apply 3 Poison stacks on hit.
3Strength +5 / Agility +2Equipped: Your attacks have a 15% chance to apply 3 Poison stacks on hit.
Against enemies below 50% Health: this chance becomes 50%.
4Strength +6 / Agility +3Equipped: Your attacks have an 18% chance to apply 4 Poison stacks on hit.
Against enemies below 50% Health: this chance becomes 55%.
Equipped: Poisoned enemies take 12% more damage.

Dwarf's Hammer

資料欄属性(原文)効果・説明(原文)
1Strength +4Equipped: Critical hit +2%
Equipped: Automatically strike a random nearby enemy for 40 damage. (Cooldown: 5s)
2Strength +5Equipped: Crit Chance +3%
Equipped: Automatically strike a random nearby enemy for 45 damage and inflict Stun for 1s. (Cooldown: 4.5s)
3Strength +7Equipped: Crit Chance +3%
Equipped: Automatically strike a random nearby enemy for 60 damage and inflict Stun for 1s. (Cooldown: 4s)
Critical Hit: This item's cooldown -1s.
4Strength +9Equipped: +4% Crit Chance
Equipped: Automatically strike a random nearby enemy for 80 damage and inflict Stun for 1s. (Cooldown: 4s)
Critical Hit: This item's cooldown -1.2s.
Equipped: 35% chance to strike two targets at once.

Chain Whip

資料欄属性(原文)効果・説明(原文)
1Strength +2Equipped: Melee attacks deal 30% splash damage in a small area behind the enemy.
2Strength +4Equipped: Melee attacks deal 35% splash damage in the area behind the enemy.
3Strength +6Equipped: Melee attacks deal 40% splash damage in a larger area behind the enemy.
Equipped: Attacks and splash damage have an 8% chance to apply Armor Break.
4Strength +8Equipped: Melee attacks deal 50% splash damage in a large area behind the enemy.
Equipped: Attacks and splash damage have a 12% chance to apply Armor Break.
Equipped: If splash damage hits 3 enemies at once, gain +12 Strength for 3.5s.

Stonevein Grips

資料欄属性(原文)効果・説明(原文)
1—Equipped: -5% Attack Speed
Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s)
2—Equipped: -5% Attack Speed
Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s)
Equipped: When the shield breaks or expires, deal damage to nearby enemies equal to 800% of its Shield value.
3—Equipped: -5% Attack Speed
Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s)
Equipped: When the shield breaks or expires, deal damage to nearby enemies equal to 1200% of its Shield value.
Equipped: Every 5% Attack Damage converts into 1 Shield.
4—Equipped: -5% Attack Speed
Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s)
Equipped: When the shield breaks or expires, deal damage to nearby enemies equal to 1800% of its Shield value and briefly Stun them.
Equipped: Every 3% Attack Damage converts into 1 Shield.

Old Pocket Watch

資料欄属性(原文)効果・説明(原文)
1Agility +1 / Spirit +2Melee: Reduce the longest remaining Magic Card cooldown by 0.2s.
2Agility +2 / Spirit +4Melee: Reduce the longest remaining Magic Card cooldown by 0.25s.
Equipped: +5% Attack Speed
3Agility +3 / Spirit +6Melee: Reduce the longest remaining Magic Card cooldown by 0.3s.
Equipped: +7% Attack Speed
4Agility +4 / Spirit +8Melee: Reduce the longest remaining Magic Card cooldown by 0.4s.
Equipped: +10% Attack Speed
Equipped: All Magic Card cooldowns -1s.

Small Sled

資料欄属性(原文)効果・説明(原文)
1Agility +1 / Spirit +1Equipped: Dash Cooldown Recovery +12%
2Agility +2 / Spirit +2Equipped: Dash Cooldown Recovery +20%
Equipped: Every third Dash, summon a cold gust that deals 36 damage to enemies ahead.
3Agility +4 / Spirit +4Equipped: Dash Cooldown Recovery +28%
Equipped: Every third Dash, summon a cold gust that deals 48 damage to enemies ahead and applies Frozen for 0.8s.
4Agility +6 / Spirit +6Equipped: Dash Cooldown Recovery +40%
Equipped: Every third Dash, summon a cold gust that deals 72 damage to enemies ahead and applies Frozen for 1.5s.

Fairy Wand

資料欄属性(原文)効果・説明(原文)
1Spirit +2Melee: 8% chance to turn normal enemies you hit into small animals for 3.5s (Cooldown: 18s).
2Spirit +4Melee: 9% chance to turn normal enemies you hit into small animals for 3.5s (Cooldown: 15s).
Equipped: Damage to transformed enemies +100%.
3Spirit +6Melee: 10% chance to turn normal enemies you hit into small animals for 3.5s (Cooldown: 10s).
Equipped: Damage to transformed enemies +125%.
Equipped: Killing transformed enemies drops 2.5x more Gold.
4Spirit +8Melee: 12% chance to turn enemies you hit into small animals for 3.5s (Cooldown: 7s).
Equipped: Damage to transformed enemies +150%.
Equipped: Killing transformed enemies drops 4x more Gold.

Gingerbread House

資料欄属性(原文)効果・説明(原文)
1—Equipped: Every 7 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 14s.
2—Equipped: Every 6 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 15s.
Equipped: Chance to summon stronger Gingerbread Guards.
3—Equipped: Every 5 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 16s.
Equipped: Chance to summon even stronger Gingerbread Guards.
4—Equipped: Every 4 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 18s.
Equipped: Chance to summon even stronger Gingerbread Guards.
Equipped: When it expires, the Gingerbread Guard becomes a small candy. Pick it up to restore 1 Health.

出典

非公式ゲーム図鑑 v0.6.10(英語版・Excel)

資料の対応バージョン:v0.6.10。画像および日本語版の正式名称は未収録。

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