【Cinderia】ファイン装備一覧
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非公式ゲーム図鑑 v0.6.10(英語版)の装備資料です。名称・効果は英語原文。現行版との差分・日本語訳・画像は未反映です。
各表の資料欄1~4は原資料の左からの掲載順です。「—」は原資料の空欄です。
目次 (ファイン装備一覧)
- ファイン(Fine):34種類
- Rusty Iron Pot
- Fairy Bagpipes
- Little Brick House
- Fire Scroll
- Fairy Treats
- Piggy Bank
- Giant's Great Ax
- Bronze Knuckles
- Cursed Iron Nail
- Greedy Grasshopper
- Witch Broom
- Cast-Iron Gear
- Whetstone
- Storm Scarf
- Knight's Windmill
- Festival Fireworks
- Crazy Top
- Explosive Candle
- Bloody Sickle
- Carrot Snowman
- World Tree Seed
- Holy Scales
- Ghost Veil
- Magic Harp
- Lucky Rabbit's Foot
- Moonlight Blade
- Rotten Apple
- Dwarf's Hammer
- Chain Whip
- Stonevein Grips
- Old Pocket Watch
- Small Sled
- Fairy Wand
- Gingerbread House
- 出典
ファイン(Fine):34種類
Rusty Iron Pot
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +2 | When Hit: 15% chance to reduce damage by 5. |
| 2 | Strength +4 | Equipped: Max Health +4 When Hit: 16% chance to reduce damage by 6. |
| 3 | Strength +6 | Equipped: Max Health +6 When Hit: 17% chance to reduce damage by 8. Melee: 8% chance to deal 20 extra damage and inflict Stun for 1.5s. |
| 4 | Strength +8 | Equipped: Max Health +10 When Hit: 18% chance to reduce damage by 10. Melee: 12% chance to deal 30 extra damage and inflict Stun for 1.5s. |
Fairy Bagpipes
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +3 | Equipped: Dodge Chance +1% Enter Room: Play the bagpipe for 10s, granting Attack Speed +24% and Movement Speed +12%. |
| 2 | Agility +4 | Equipped: Dodge Chance +2% Enter Room: Play the bagpipe for 14s, granting Attack Speed +26% and Movement Speed +14%. |
| 3 | Agility +6 | Equipped: Dodge Chance +3% Enter Room: Play the bagpipe for 14s, granting Attack Speed +28% and Movement Speed +16%. Kill: Extend the bagpipe tune by 1s. |
| 4 | Agility +8 | Equipped: Dodge Chance +5% Enter Room: Play the bagpipe for 14s, granting Attack Speed +30% and Movement Speed +18%. Kill: Extend the bagpipe tune by 1s. While the bagpipe tune plays: Immune to control effects. |
Little Brick House
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +1 / Spirit +1 | Equipped: Damage taken -1. |
| 2 | Strength +2 / Spirit +2 | Equipped: Damage taken -1. Standing Still: Armor +25. |
| 3 | Strength +3 / Spirit +3 | Equipped: Damage taken -2. Standing Still: Armor +30. |
| 4 | Strength +4 / Spirit +4 | Equipped: Damage taken -2. Standing Still: Armor +50. No Damage Taken for 14s: Gain 5 Shield. |
Fire Scroll
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Spirit +3 | Melee: Launch 4 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s) |
| 2 | Spirit +5 | Melee: Launch 5 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s) |
| 3 | Spirit +8 | Melee: Launch 6 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s) Every 8 fireball casts: the next cast applies Fear for 1.2s. |
| 4 | Spirit +12 | Melee: Launch 8 fireballs at nearby enemies, each dealing 12 damage. (Cooldown: 2s) Every 8 fireball casts: the next cast applies Fear for 1.2s. Kill: Fire Scroll cooldown -0.4s. |
Fairy Treats
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +1 / Spirit +2 | Enter Room: Restore 3 Health. |
| 2 | Agility +2 / Spirit +3 | Enter Room: Restore 4 Health. Enter Room: Take 10% less damage for 15s. |
| 3 | Agility +3 / Spirit +5 | Enter Room: Restore 5 Health. Enter Room: Take 10% less damage for 15s. Below 20% Health: This healing is doubled. |
| 4 | Agility +4 / Spirit +8 | Enter Room: Restore 7 Health. Enter Room: Take 10% less damage for 15s. Below 20% Health: This healing is doubled. Below 12 Health: Immediately restore 60 Health. (Once only) |
Piggy Bank
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +1 / Agility +1 | Equipped: Gold you gain is stored in the bank, up to 300 Gold. On split: gain 130% Gold. |
| 2 | Strength +2 / Agility +2 | Equipped: Gold you gain is stored in the bank, up to 500 Gold. On split: gain 135% Gold. On split: gain 20 extra Charm Shards. |
| 3 | Strength +3 / Agility +3 | Equipped: Gold you gain is stored in the bank, up to 700 Gold. On split: gain 140% Gold. On split: gain 40 extra Charm Shards. On split: if at least 500 Gold is stored, gain 1 random piece of Green gear. |
| 4 | Strength +4 / Agility +4 | Equipped: Gold you gain is stored in the bank, up to 1000 Gold. On split: gain 150% Gold. On split: gain 60 extra Charm Shards. On split: if at least 500 Gold is stored, gain 3 random pieces of Green gear. |
Giant's Great Ax
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +5 | Melee: Deal 55 damage in an area ahead. (Cooldown: 8s) |
| 2 | Strength +7 | Melee: Deal 80 damage in an area ahead. This hit executes enemies below 12% Health. (Cooldown: 7.5s) |
| 3 | Strength +9 | Melee: Deal 125 damage in an area ahead. This hit executes enemies below 12% Health. (Cooldown: 7s) |
| 4 | Strength +12 | Melee: Deal 180 damage in an area ahead and apply Cripple for 2s. This hit executes enemies below 12% Health. (Cooldown: 6s) |
Bronze Knuckles
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | — | Equipped: +1% Attack Speed Equipped: +6% Crit Chance |
| 2 | — | Equipped: +2% Attack Speed Equipped: +10% Crit Chance |
| 3 | — | Equipped: +3% Attack Speed Equipped: +12% Crit Chance Equipped: Critical hits deal 30% bonus Critical Damage to the target, stacking up to 3 times. |
| 4 | — | Equipped: +4% Attack Speed Equipped: +14% Crit Chance Equipped: Critical hits deal +30% Critical Damage to the target, stacking up to 3 times. Equipped: After a critical kill, gain +25% Attack Speed and +10% Movement Speed for 5s. |
Cursed Iron Nail
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +3 | Melee: 14% chance to apply Armor Break for 6s. |
| 2 | Strength +4 | Melee: 17% chance to apply Armor Break for 6s. Melee: When damaging an enemy with Armor Break, 2.5% chance to execute them. |
| 3 | Strength +6 | Melee: 20% chance to apply Armor Break for 6s. Melee: When damaging an enemy with Armor Break, 3% chance to execute them. Equipped: Armor Break can stack. Each stack increases damage taken by +3%, up to 3 stacks. |
| 4 | Strength +8 | Melee: 25% chance to apply Armor Break for 6s. Melee: When damaging an enemy with Armor Break, 3.5% chance to execute them. Equipped: Armor Break can stack. Each stack increases damage taken by +3%, up to 8 stacks. |
Greedy Grasshopper
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +2 / Agility +2 | Equipped: Cake Room appearance chance +30%. Eat cake: Max Health +8. |
| 2 | Strength +3 / Agility +3 | Equipped: Cake Room appearance chance +40%. Eat cake: Max Health +8. Eat cake: Attack Damage +3%. |
| 3 | Strength +4 / Agility +4 | Equipped: Cake Room appearance chance +50%. Eat cake: Max Health +8. Eat cake: Attack Damage +3%. Eat cake: Armor +4. |
| 4 | Strength +5 / Agility +5 | Equipped: Cake Room appearance chance +70%. Eat cake: Max Health +8. Eat cake: Attack Damage +3%. Eat cake: Armor +4. Eat cake: randomly upgrade 1 passive. |
Witch Broom
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +1 / Spirit +3 | Melee: 12% chance to inflict Cripple for 6s when dealing damage. |
| 2 | Strength +2 / Spirit +4 | Melee: 12% chance to send out a whirlwind, dealing 30 damage to nearby enemies and inflicting Cripple for 6s. |
| 3 | Strength +3 / Spirit +5 | Melee: 13% chance to send out a whirlwind, dealing 50 damage to nearby enemies and inflicting Cripple for 6s. |
| 4 | Strength +3 / Spirit +7 | Melee: 14% chance to send out a whirlwind, dealing 80 damage to nearby enemies and inflicting Cripple for 6s. Equipped: After sending out a whirlwind, your next Dash travels 200% farther and deals 50 damage to enemies you pass through. |
Cast-Iron Gear
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Spirit +4 | On kill: all Magic Card Cooldowns -7%. |
| 2 | Spirit +5 | On kill: all Magic Card Cooldowns -12%. Equipped: Magic Card damage +4%. |
| 3 | Spirit +6 | On kill: all Magic Card Cooldowns -15%. Equipped: Magic Card damage +5%. Equipped: when your Health is below 25%, cooldown reduction effects are increased by 50%. |
| 4 | Spirit +8 | On kill: all Magic Card Cooldowns -18%. Equipped: Magic Card damage +6%. Equipped: when your Health is below 25%, cooldown reduction effects are increased by 115%. |
Whetstone
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +4 | Equipped: Each hit in your melee combo gains +2 damage. |
| 2 | Agility +5 | Equipped: Each hit in your melee combo gains +3 damage. |
| 3 | Agility +6 | Equipped: Each hit in your melee combo gains +4 damage. Equipped: Combo duration +0.3s. |
| 4 | Agility +8 | Equipped: Each hit in your melee combo gains +5 damage. Equipped: Combo duration +0.5s. Equipped: +12% Attack Speed |
Storm Scarf
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +1 / Spirit +1 | Equipped: Gain Wind Guard every 100m moved. When hit, gain 8 Shield for 2.5s. |
| 2 | Agility +2 / Spirit +1 | Equipped: Gain Wind Guard every 90m moved. When hit, gain 10 Shield for 2.5s. |
| 3 | Agility +4 / Spirit +2 | Equipped: Gain Wind Guard every 80m moved. When hit, gain 12 Shield for 2.5s. Equipped: When the shield activates, Attack Speed +32%. |
| 4 | Agility +6 / Spirit +3 | Equipped: Gain Wind Guard every 70m moved. When hit, gain 14 Shield for 2.5s. Equipped: When the shield activates, Attack Speed +45%. Equipped: Dash Cooldown Recovery +12%. |
Knight's Windmill
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +1 / Agility +3 | Equipped: After moving 16m, empower your next melee attack to deal 200% damage. |
| 2 | Strength +2 / Agility +5 | Equipped: After moving 16m, empower your next melee attack or Magic Card to deal 200% damage (Magic Card: 140%). |
| 3 | Strength +3 / Agility +7 | Equipped: After moving 16m, empower your next melee attack or Magic Card to deal 250% damage (Magic Card: 160%) and apply Stun for 1.5s. |
| 4 | Strength +5 / Agility +8 | Equipped: After moving 16m, empower your next melee attack or Magic Card to deal 300% damage (Magic Card: 180%) and apply Stun for 1.5s. Equipped: Movement Speed +20% |
Festival Fireworks
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +1 / Agility +2 | Attack: 18% chance to launch fireworks, dealing 26 damage to enemies in a small area. |
| 2 | Strength +2 / Agility +3 | Attack: 21% chance to launch fireworks, dealing 26 damage to enemies in medium range. |
| 3 | Strength +3 / Agility +4 | Attack: 24% chance to launch fireworks, dealing 26 damage to enemies in a larger range. When fireworks hit: 30% chance to inflict Armor Break for 2.4s. |
| 4 | Strength +4 / Agility +5 | Attack: 27% chance to launch fireworks, dealing 26 damage to enemies in a wider range. When fireworks hit: 30% chance to inflict Armor Break for 3s. Every time 36 fireworks are fired, a huge firework is set off to celebrate, dealing 200 damage to all surrounding enemies. |
Crazy Top
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +3 | Melee combat: Gain 1.5% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 10 times. |
| 2 | Agility +4 | Melee combat: Gain 2% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 14 times. Equipped: Gain an additional 4% Crit Chance when it exceeds 8 levels. |
| 3 | Agility +5 | Melee combat: Gain 2.25% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 16 times. Equipped: Gain an additional 4% Crit Chance when it exceeds 8 levels. Equipped: Gain an additional 15% critical damage when it exceeds 14 levels. |
| 4 | Agility +6 | Melee combat: Gain 2.5% stackable Attack Speed. The status lasts for 2.5 seconds and can be stacked up to 20 times. Equipped: Gain an additional 4% Crit Chance when it exceeds 8 levels. Equipped: Gain an additional 15% critical damage when it exceeds 14 levels. Equipped: When the Health is less than 25%, the upper limit of layers is cancelled. |
Explosive Candle
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Spirit +5 | Equipped: +12% Magic Card damage |
| 2 | Spirit +7 | Equipped: +13% Magic Card damage Equipped: When a Magic Card hits, attach an Energy Bomb to the first enemy hit. It explodes after 1.5s, dealing 120 damage in a small area. Cooldown: 6s. |
| 3 | Spirit +9 | Equipped: +15% Magic Card damage Equipped: When a Magic Card hits, attach an Energy Bomb to the first enemy hit. It explodes after 1.5s, dealing 180 area damage and briefly slowing enemies. Cooldown: 5.5s. |
| 4 | Spirit +12 | Equipped: +18% Magic Card damage Equipped: When a Magic Card hits, attach an Energy Bomb to the first enemy hit. It explodes after 1.5s, dealing 240 area damage and briefly slowing enemies. Cooldown: 5s. Equipped: The Energy Bomb explodes again after 1.5s. |
Bloody Sickle
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +4 / Agility +2 | Equipped: Every 8s, gain Empowered; your next Dash attack deals +30 damage. |
| 2 | Strength +6 / Agility +3 | Equipped: Every 7.5s, gain Empowered; your next Dash attack deals +35 damage. Equipped: If an Empowered Dash attack kills an enemy, its damage permanently increases by 1. |
| 3 | Strength +8 / Agility +4 | Equipped: Every 7s, gain Empowered; your next Dash attack deals +40 damage. Equipped: If an Empowered Dash attack kills an enemy, its damage permanently increases by 2. Equipped: If an Empowered Dash attack kills a Boss, its damage permanently increases by 20. |
| 4 | Strength +10 / Agility +5 | Equipped: Every 6.5s, gain Empowered; your next Dash attack deals +50 damage. Equipped: If an Empowered Dash attack kills an enemy, its damage permanently increases by 3. Equipped: If an Empowered Dash attack kills a Boss, its damage permanently increases by 35. Equipped: Store up to 3 Empowered stacks. |
Carrot Snowman
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +2 / Spirit +2 | Equipped: Magic Card Cooldown Recovery +8% Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 9 damage. (Cooldown: 1.5s) |
| 2 | Agility +3 / Spirit +3 | Equipped: Magic Card Cooldown Recovery +10% Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 12 damage. (Cooldown: 1.5s) |
| 3 | Agility +4 / Spirit +4 | Equipped: Magic Card Cooldown Recovery +12% Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 18 damage. (Cooldown: 1.5s) Every third trigger: Throw 9 snowballs instead. |
| 4 | Agility +6 / Spirit +6 | Equipped: Magic Card Cooldown Recovery +15% Use Magic Card: Throw 3 snowballs at the first target hit, each dealing 26 damage. (Cooldown: 1.5s) Every third trigger: Throw 9 snowballs instead and apply Frozen for 1.5s. |
World Tree Seed
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | — | Equipped: Max Health +15%. |
| 2 | — | Equipped: Max Health +18%. Equipped: Blood Vials restore 30% more Health. |
| 3 | — | Equipped: Max Health +22%. Equipped: Blood Vials restore 40% more Health. During Boss fights: recover 1 Health every 5s. |
| 4 | — | Equipped: Max Health +25%. Equipped: Blood Vials restore 60% more Health. During Boss fights: recover 2 Health every 5s. |
Holy Scales
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +2 / Agility +2 | Melee: 8% chance to summon a light blade that slams down on an enemy, dealing 60 damage. |
| 2 | Strength +3 / Agility +3 | Melee: 10% chance to summon a light blade that slams down on an enemy, dealing 70 damage and briefly Stunning them. |
| 3 | Strength +4 / Agility +4 | Melee: 12% chance to summon a light blade that slams down on an enemy, dealing 70 damage and briefly Stunning them. Equipped: If the gear above and below this item share the same quality, damage +65%. |
| 4 | Strength +6 / Agility +6 | Melee: 14% chance to summon a light blade that slams down on an enemy, dealing 70 damage and briefly Stunning them. Equipped: If the gear above and below this item share the same quality, damage +100%. |
Ghost Veil
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +2 / Agility +6 | Equipped: +8% Attack Speed Equipped: +4% Movement Speed |
| 2 | Strength +3 / Agility +8 | Equipped: +12% Attack Speed Equipped: +5% Movement Speed Equipped: Will not be blocked by enemies when moving and can pass through enemy units. |
| 3 | Strength +4 / Agility +12 | Equipped: +14% Attack Speed Equipped: +6% Movement Speed Equipped: Crit Chance +3% Equipped: Will not be blocked by enemies when moving and can pass through enemy units. |
| 4 | Strength +5 / Agility +17 | Equipped: +16% Attack Speed Equipped: +7% Movement Speed Equipped: Crit Chance +5% Equipped: Will not be blocked by enemies when moving and can pass through enemy units. Equipped: When passing through an enemy, you immediately gain 50% Movement Speed, which decays within 0.5 seconds. |
Magic Harp
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Spirit +3 | On damage taken: Restore 1 Health per second for 2s. (Cooldown: 25s) |
| 2 | Spirit +4 | On damage taken: Restore 1 Health per second for 3s. (Cooldown: 24s) |
| 3 | Spirit +6 | On damage taken: Restore 1 Health per second for 4s and gain +60% Cooldown Recovery. (Cooldown: 23s) |
| 4 | Spirit +9 | On damage taken: Restore 1 Health per second for 5s, gain +120% Cooldown Recovery, and Cripple all nearby enemies for 3.5s. (Cooldown: 20s) |
Lucky Rabbit's Foot
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +2 / Spirit +1 | Equipped: Crit Chance +1% Enter Shop: 30% chance to gain an extra special discount. |
| 2 | Agility +3 / Spirit +2 | Equipped: Critical hit +2% Enter Shop: 30% chance to gain an extra special discount. Shop Refresh: 16% chance to gain an extra special discount. |
| 3 | Agility +5 / Spirit +3 | Equipped: Crit Chance +3% Enter Shop: 30% chance to gain an extra special discount. Shop Refresh: 16% chance to gain an extra special discount. Equipped: Shop prices are 60% of normal. |
| 4 | Agility +7 / Spirit +4 | Equipped: Crit Chance +5% Enter Shop: 30% chance to gain an extra special discount. Shop Refresh: 16% chance to gain an extra special discount. Equipped: Shop prices are 60% of normal. Open Chest: 25% chance to get an item of higher rarity. |
Moonlight Blade
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +3 / Spirit +1 | Equipped: Critical hit +2% Equipped: +14% Backstab Damage |
| 2 | Agility +5 / Spirit +1 | Equipped: Crit Chance +3% Equipped: +20% Backstab Damage |
| 3 | Agility +7 / Spirit +1 | Equipped: +4% Crit Chance Equipped: +28% Backstab Damage Backstab: Gain 15% Attack Speed for 1.5s. |
| 4 | Agility +9 / Spirit +1 | Equipped: Crit Chance +5% Equipped: +40% Backstab Damage Backstab: Gain 20% Attack Speed and 50% Crit Damage for 1.5s. |
Rotten Apple
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +3 / Agility +1 | Equipped: Your attacks have a 12% chance to apply 2 Poison stacks on hit. |
| 2 | Strength +3 / Agility +2 | Equipped: Your attacks have a 13% chance to apply 3 Poison stacks on hit. |
| 3 | Strength +5 / Agility +2 | Equipped: Your attacks have a 15% chance to apply 3 Poison stacks on hit. Against enemies below 50% Health: this chance becomes 50%. |
| 4 | Strength +6 / Agility +3 | Equipped: Your attacks have an 18% chance to apply 4 Poison stacks on hit. Against enemies below 50% Health: this chance becomes 55%. Equipped: Poisoned enemies take 12% more damage. |
Dwarf's Hammer
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +4 | Equipped: Critical hit +2% Equipped: Automatically strike a random nearby enemy for 40 damage. (Cooldown: 5s) |
| 2 | Strength +5 | Equipped: Crit Chance +3% Equipped: Automatically strike a random nearby enemy for 45 damage and inflict Stun for 1s. (Cooldown: 4.5s) |
| 3 | Strength +7 | Equipped: Crit Chance +3% Equipped: Automatically strike a random nearby enemy for 60 damage and inflict Stun for 1s. (Cooldown: 4s) Critical Hit: This item's cooldown -1s. |
| 4 | Strength +9 | Equipped: +4% Crit Chance Equipped: Automatically strike a random nearby enemy for 80 damage and inflict Stun for 1s. (Cooldown: 4s) Critical Hit: This item's cooldown -1.2s. Equipped: 35% chance to strike two targets at once. |
Chain Whip
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Strength +2 | Equipped: Melee attacks deal 30% splash damage in a small area behind the enemy. |
| 2 | Strength +4 | Equipped: Melee attacks deal 35% splash damage in the area behind the enemy. |
| 3 | Strength +6 | Equipped: Melee attacks deal 40% splash damage in a larger area behind the enemy. Equipped: Attacks and splash damage have an 8% chance to apply Armor Break. |
| 4 | Strength +8 | Equipped: Melee attacks deal 50% splash damage in a large area behind the enemy. Equipped: Attacks and splash damage have a 12% chance to apply Armor Break. Equipped: If splash damage hits 3 enemies at once, gain +12 Strength for 3.5s. |
Stonevein Grips
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | — | Equipped: -5% Attack Speed Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s) |
| 2 | — | Equipped: -5% Attack Speed Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s) Equipped: When the shield breaks or expires, deal damage to nearby enemies equal to 800% of its Shield value. |
| 3 | — | Equipped: -5% Attack Speed Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s) Equipped: When the shield breaks or expires, deal damage to nearby enemies equal to 1200% of its Shield value. Equipped: Every 5% Attack Damage converts into 1 Shield. |
| 4 | — | Equipped: -5% Attack Speed Melee: Gain 8 Shield for 4.5s. (Cooldown: 16s) Equipped: When the shield breaks or expires, deal damage to nearby enemies equal to 1800% of its Shield value and briefly Stun them. Equipped: Every 3% Attack Damage converts into 1 Shield. |
Old Pocket Watch
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +1 / Spirit +2 | Melee: Reduce the longest remaining Magic Card cooldown by 0.2s. |
| 2 | Agility +2 / Spirit +4 | Melee: Reduce the longest remaining Magic Card cooldown by 0.25s. Equipped: +5% Attack Speed |
| 3 | Agility +3 / Spirit +6 | Melee: Reduce the longest remaining Magic Card cooldown by 0.3s. Equipped: +7% Attack Speed |
| 4 | Agility +4 / Spirit +8 | Melee: Reduce the longest remaining Magic Card cooldown by 0.4s. Equipped: +10% Attack Speed Equipped: All Magic Card cooldowns -1s. |
Small Sled
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Agility +1 / Spirit +1 | Equipped: Dash Cooldown Recovery +12% |
| 2 | Agility +2 / Spirit +2 | Equipped: Dash Cooldown Recovery +20% Equipped: Every third Dash, summon a cold gust that deals 36 damage to enemies ahead. |
| 3 | Agility +4 / Spirit +4 | Equipped: Dash Cooldown Recovery +28% Equipped: Every third Dash, summon a cold gust that deals 48 damage to enemies ahead and applies Frozen for 0.8s. |
| 4 | Agility +6 / Spirit +6 | Equipped: Dash Cooldown Recovery +40% Equipped: Every third Dash, summon a cold gust that deals 72 damage to enemies ahead and applies Frozen for 1.5s. |
Fairy Wand
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | Spirit +2 | Melee: 8% chance to turn normal enemies you hit into small animals for 3.5s (Cooldown: 18s). |
| 2 | Spirit +4 | Melee: 9% chance to turn normal enemies you hit into small animals for 3.5s (Cooldown: 15s). Equipped: Damage to transformed enemies +100%. |
| 3 | Spirit +6 | Melee: 10% chance to turn normal enemies you hit into small animals for 3.5s (Cooldown: 10s). Equipped: Damage to transformed enemies +125%. Equipped: Killing transformed enemies drops 2.5x more Gold. |
| 4 | Spirit +8 | Melee: 12% chance to turn enemies you hit into small animals for 3.5s (Cooldown: 7s). Equipped: Damage to transformed enemies +150%. Equipped: Killing transformed enemies drops 4x more Gold. |
Gingerbread House
| 資料欄 | 属性(原文) | 効果・説明(原文) |
|---|---|---|
| 1 | — | Equipped: Every 7 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 14s. |
| 2 | — | Equipped: Every 6 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 15s. Equipped: Chance to summon stronger Gingerbread Guards. |
| 3 | — | Equipped: Every 5 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 16s. Equipped: Chance to summon even stronger Gingerbread Guards. |
| 4 | — | Equipped: Every 4 kills, summon a Gingerbread Guard to fight for you. Gingerbread Guards last up to 18s. Equipped: Chance to summon even stronger Gingerbread Guards. Equipped: When it expires, the Gingerbread Guard becomes a small candy. Pick it up to restore 1 Health. |
出典
資料の対応バージョン:v0.6.10。画像および日本語版の正式名称は未収録。
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